Video Game Review - DeathSpank
Sightplay - this game is simply visualized and it works to its credit very well. pretty much everything that isn't a character or monster is 2D. the monster design's are a well done and simple kind of 'monster 101' for fantasy games. they don't take any risks and keep things familiar. i was a bit annoyed by certain lands having only one or two monster types, changing only in size. for example the young yeti, adult yeti, and elder yeti are the same character model, just in small, medium, and large sizes. this doesn't happen often, but when it does its notable. the whole game is delightfully colorful and the world changes through the typical video game settings. the forest (green), the demon/lava world (red), the arctic (blue), the fields (yellow), and the undead land (purple). Sure, they're typical, but since the game doesn't take itself too seriously, they're played for laughs and are constantly taking jabs at their well known settings.
all the different weapons and armor are well crafted and look varied. nothing worse than new equipment that looks exactly the same. *cough* Dragon Age 2! *cough*
Soundplay - the dialogue is hilarious in this game, as the main character reminds me of Ron Burgundy, as the protagonist is convinced he's a genius, despite being openly moronic. the other characters are pretty ridiculous and deliver their lines with the same sincerity. the music is rather forgettable, but doesn't get in the way. it's good, just not great.
Gameplay - This game is essentially a diablo-clone. You roam a decently sized world, dispensing justice [literally] to any monsters you come across. the map screen could use some work, as you can't switch between map segments at all, which can lead to some frustrating moments. the action is simple and well done. unfortunately most of the weapons pale in comparison to a certain few, especially when considering the special abilities some offer over others. you can use whatever weapons you like sure, but you'd be making things harder for yourself.
It's a load of fun, it just doesn't offer much in terms of experimentation. when you level up, you can choose one of three upgrades, and i think it's a wonderful way of simplifying the adventure genre gameplay. all three upgrades will eb nice boosts, so to choose just one actually requires thought and you will actually feel the affects they have on your character. i hate when games give you stat points to allocate each level, and after placing them in certain stats, you still feel like nothing has changed. luckily, such is not the case here.
Replay - Unfortunately, there isn't much reason to play this game after you beat it. there's the usual sequel bait, and since this review is 'really' late, the sequel has already been out for some time now, with the third sequel in development.
Score - 3/5. This is a great game, made only better by its sense of humor. i'm looking forward to reviewing the next entry in the franchise, and any future installments. Deathspank is a great new protagonist, in a gaming industry so over saturated with invincible space marines and gravelly voiced anti-heroes.