Medal Of Honor Review

Video Game Review – Medal of Honor

This game is another modern military first person shooter that is a reboot of the established series which began on Playstation many years ago. Back then it was a great WWII console shooter which relied heavily on atmosphere, because it commissioned by Steven Spielberg to coincide with Saving Private Ryan. The Gaming Historian just did a recent episode on it, and you should check it out over at RetrowareTV. As for this game, well it’s about as cookie cutter as you can get. In a market already oversaturated with modern FPS titles anyway.

Sightplay – The visuals in this game are disappointing. I could talk about the color palette blending together in a mix of grays and browns that plague the modern FPS genre. I could talk about the lack of character models (checkout Red Dead Redemption for an incredible amount of character models) making the game feel like a shooting gallery.
     The real reason this game looks ugly, is one very specific thing. It falls into the uncanny valley. Characters are made to look realistic, which throws off the vibe of everything. Perhaps I have a personal vendetta against realism in video games, especially since this is a setting so mired in the “present”. Things look too real, but not real enough to be interesting. Like I mentioned earlier there are only a handful of “enemy combatants” to face up against. So when you’re in a hyper realistic setting, surrounded by ten men trying to kill you, but 3 of them look the same, it completely ruins the realism. Unless the Taliban make it a common practice to hire triplets or twins and dress them exactly the same, which I have to wonder if they do. They don’t I bet.

Soundplay – The gunfire in this game sounds fantastic, and there isn’t much music. What little music there was seemed like generic orchestral fanfare and was entirely forgettable, but didn’t get in the way. I have a HUGE problem with the realism that was used for the dialogue however. It seemed too authentic. Allow me to explain.

     If you are a civilian, and have ever been around a group of military people who are talking about the service, you aren’t going to understand most of the things they are talking about because of the heavy use of acronyms and jargon that only people in the service would be able to follow. This creates a disconnect with the player, assuming he or she is a civilian (and even then) because you simply don’t understand what the fuck they are talking about. There isn’t accessibility in the dialogue, and that is not okay. I’ve no doubt in my mind that each acronym meant what it was meant to, and was used as it should be, however that still doesn’t illuminate what anyone is talking about, and forces you out of the conversation. For instance, if after one of these exchanges, the objective marker didn’t update, and you had to figure out what to do next based on the conversation, you’d be shit out of luck!

     Also, when you’re going for realism, why would the enemy speak accented English? It just doesn’t make sense. I couldn’t get over this while playing and it really kept this game grounded firmly in the uncanny valley.

Gameplay – As far as first person shooters go, the control are tight. Which is essential, so kudos there. Sadly, you don’t need any other guns except for the ones you begin each mission with. Sure there are a few segments where you need to pick up a sniper rifle or rocket launcher to propel the mission forward, but those aside, there isn’t any reason to not to use the guns you start with. They are the ultimate well rounded rifles that are nearly perfect for every single scenario the game throws at you, and the other guns are used primarily as an excuse to change the tedium of the firing the same omni-gun you start out with.

     The single player campaign is short. Like, a few hours to completion short. Multiplayer is boring, in my honest and esteemed opinion. It’s an old game you’ve already played basically. The online mode feels more like which players can sneak up on the others better to determine the winner. When the player models and maps have the exact same fucking color palette, which forces you to really squint to notice hints of movement. Then littering that area with bullets and seeing your kill streak rise, now that sounds like an exercise in tedium. Oddly enough it feels like one too. And when you are forced to play against the level 50 juggernauts with the best gear, it feels even less fun.

     To its merit, I will say that Teir 1 challenge is a great addition. It is essentially a “Hardcore Mode” where you have to tackle the single player missions without checkpoints or ammunition refills. It’s a lot of fun to be challenged, and adds to the realism in a good way.

Replay – Aside from Teir 1, there isn’t any. No unlockables. No alternate costumes. No special guns. Not even other graphic filters. Nothing.

Score – 1 out of 5. This game is meant to honor the members of our armed services, but I feel it does them a disservice of sorts. The story is lame, and getting to play as the most elite soldiers who kill hundreds of enemy soldiers without sustaining any causalities is about as unrealistic as you can get, and I feel it paints an unfair picture of the scenario our troops are actually involved in.

     There isn’t an exploration about why we are at war, only that America is awesome! There isn’t information about why we’re sending troops to die overseas, only that we’re human and the enemy isn’t. Since this is dedicated to our service men and women, THERE ISN'T A SINGLE WOMAN IN THE GAME! For a game touting its realism, this game is about as realistic as, well, a video game. This is to say, not realistic at all.

1 comment:

Anonymous said...

You need to stop playing terrible games.