|1993 - 2012|
SCE Worldwide performs reviews of its studios on a regular basis, and claimed that the decision to close Studio Liverpool came after its most recent evaluation. Sandy Lobban, a developer at Studio Liverpool, said via Twitter:
“End of an era today for Studio Liverpool. Honoured to have been a part of it.”
|Psygonsis seems like so long ago|
Studio Liverpool started off as Psygonsis in 1984, and I personally happen to have a ton of their games by pure coincidence growing up. I spent days on Destruction Derby and Blast Radius as a kid, and the polygonal magic of the Playstation wasn’t lost on me. Then in 1995 I got my hands on Wipeout and I was never the same. I’d never felt such speed mixed with incredible music, and the science fiction aesthetic never failed to blow my mind. I still play Wipeout on my PS3 all the time and I’ve never played a more exciting racing game in my life.
I still have a clear memory of hiding my PSP behind my textbook in a college classroom, to play Wipeout Pure. I was on the final race of a tournament and somehow went from first place to last. The resulting tragedy of my loss made me shout, “Damn it!” And it didn’t occur to me that I was in class until I saw everyone turning around to stare at me. I personally mourn the loss of Studio Liverpool, and sincerely hope they are able to some how keep the Wipeout franchise alive.
End of an era indeed.